The January update for Chaos on Wheels is here.
On the art side, maps are still our primary focus. On the development side, AI got upgraded.

Check out some of the updates we did 👇


AI is a big part of our single-player mode and because of that, we decided to upgrade it before the launch of the new Demo. Previous AI served its purpose but we knew it can do a lot more. After rework and upgrades, AI now has better path finding.. quicker decision-making.. better aiming.. better predictions.. and a lot more.
Not just AI cars received upgrades. Turrets are also much better at predictions and aiming. Once we release a new Demo, you will have your chance to fool the AI 😉

Desert - Revamp

Lifeless Desert just got the refreshment it needed. Desert was our biggest battleground and it still is, but now it is covered in old ruins. Our focus was to fill the map with assets but not to ruin the “Desert” vibe. So, we did just that. 

“Hot, sandy, and bright desert with just enough life in an oasis to make it worth checking. With turrets and hazards to make it worse, this place is a remote battleground made for the toughest fighters.”


As we are getting closer and closer to the release of the new Demo, we decided to refresh our Tutorial a bit. Nothing fancy but we adjusted the map to better match the path of the tutorial and added all new/reworked stuff. We hope it will serve its purpose.. as long as you don’t skip the tutorial 😜

other improvements

We made a lot of minor improvements but there is nothing much to say so we will only name a few of them.

  • New destructible assets added
  • Landscape master-material upgraded
  • Movable assets adjusted
  • Trail system adjusted
  • …and more

Let us know what you think about our update on Discord and don’t forget to sign up for Beta 👇


That’s it for this month! Stay awesome, like our stuff, and don’t forget; leave nothing but chaos! 💥

Wishlist Chaos on Wheels on Steam 🌠

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